Top eLearning Trends in 2022

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eLearning trends and predictions for 2021-2022 to focus on.

The way people learn is constantly changing, and we must prepare to respond to those changes with tools, methodologies, and a paradigm shift in online learning that allows us to cope with them. This article will identify the positive effects the eLearning industry can impact on education and training.

Below you will find the ten eLearning trends that Examspot has observed.

Let’s get started!

Learning Xperience Platform (LXP)

Now is the time to go beyond the LMS and offer your students a true learning experience.

Currently, LMS are falling short in adjusting to the training needs of students because they are a rigid system; and what students are waiting for is a 100% personalized experience. They hope that both the learning process and the virtual environment where you learn will be fully customized to your needs.

Likewise, students do not want to do the personalization process themselves. They want the virtual environment to learn from them automatically, and that the more they use that environment, the more it becomes personalized, like a mobile device!

Think of your mobile phone, it is completely personalized according to your preferences and the type of use you give it, but at no time did you have to customize it yourself because your phone is constantly learning about your preferences every time you interact with it. What happens when you use someone else’s phone? You indeed feel strange and confused. An LXP, unlike a conventional LMS, constantly learns through interaction with users and is customized to offer the student a unique user experience fully aligned with their needs and preferences. Without a doubt, this will make the students commit even more to their learning process and prefer to use the platform.


It is time to increase engagement and retention of knowledge through games.

It is more fun to learn when there are specific game dynamics because it is the natural way we learn to know when we are children, and it is a dynamic that, even if we are adults, we will never put aside.

We can retain more knowledge through the game, generate more engagement with the learning process, and advance faster. If we stop uploading only PDFs and propose more playful and entertaining learning activities, our students will have a higher degree of engagement and retention. Likewise, suppose we combine the advantages of gamified content with reward processes for completing the content and activities. In that case, we will be enhancing the motivation of our students and facilitating their learning process.

Facial Recognition

Now is the time to increase the safety of your learning environment and recognize your students by their faces.

With the massification of technology also come certain risks. How do I know that my students are not committing fraud in virtual exams? How do I know that the person who is answering the exam is my student? How do I know if they are not using extralegal aids (fraud)?

Technology again has the answer: facial recognition tools allow people to enter virtual platforms or online exams by scanning the face or only if they pass the facial recognition test. In addition, these facial recognition tools allow monitoring activities in real-time to know what students are doing during the time they are in the virtual environment, for example, while taking an online test.

Virtual Reality (VR) and Augmented Reality (AR)

It is the time to take the experience of your students’ senses to a new and immersive level.

VR and Augmented Reality are the perfect allies for training processes that must be done at a distance and require practice, and more so if it must be guided.

VR and AR will allow you to give users the ability to learn by doing, with their hands, through technology. It will enable you to develop practical learning processes even without facing the devices to be manipulated.

This has undoubtedly been one of the great difficulties of online learning: virtualizing and offering alternatives to activities that require direct interaction between the student and their environment. Now, with VR and AR, you can bridge this gap and explore the endless possibilities of practicing experiences in a simulated environment.

Artificial Intelligence (AI) and Machine Learning

Now is the time to empower your platform through the power of AI-based data, decisions, and creation.

Machine Learning and AI go hand in hand with LXP. It can be used for learning and analyzing data. It also make decisions and propose strategies.

Can you imagine that students can have a 7×24 virtual tutor that, beyond answering simple questions stored in a database, can interpret and understand students’ questions, make suggestions, analyze their performance, and interact with the platform and your learning process? These types of scenarios will undoubtedly help organizations, teachers, or methodology designers by allowing them to focus more on the critical and essential points of the training process.

Self paced learning

It is time to trust the judgment and commitment of your students to learn at their own pace.

Now more than before, people want to learn at their own pace. They do not wish time, content, and learning activities to be imposed on them. 

It is absurd to try to compete for your students’ attention for more than 15 minutes with so many technological distractions at your fingertips!

Now they want to be the ones to discover the most effective learning paths for themselves. 

This freedom of decision will improve people’s engagement (commitment) with their training process and, therefore, will improve the results. However, it requires a personalized learning environment and high-quality content and activities that compete for users’ attention in the face of distractions such as social networks.


It is time to close the laptop’s lid and adopt Apps and mobile devices as the epicenter of online learning.

92% of Internet users connect by mobile phone and carry out all kinds of activities from paying bills, ordering food at home, and increasingly studying. So it was time to plan and design your virtual courses for mobile phones with responsive applications and content.

Now, more than ever, students would rather be able to study when and where they can, for example, from the bus on their way to college, on that 6-hour flight, or just in the park while they go out to sunbathe.

5G in eLearning

It is time to take advantage of the speed and possibilities of the new generation of 5G connections, the IoT, and mobile devices.

5G networks will mark a before and after for virtual education since they usually allow rich content such as podcasts, streams, or interactive videos to be reproduced at a higher speed without consuming so much data, almost in real-time.

Likewise, 5G networks and the Internet of Things (IoT) will allow us to experience various learning options such as immersive virtual environments, augmented reality, virtual reality, or concepts such as television learning.

Social Media Learning and User Generated Content

It is the moment to empower users to create content themselves with which everyone will learn new concepts.

Social networks are not only to distract us and spend time scrolling down; we can also learn! 

  • How many times have you not learned a cooking recipe on Instagram?
  • How many times have you not learned how to do makeup on Instagram? 

 It would be best to begin to observe social networks as a key resource for learning processes, especially for that generation that does not conceive the world without the web.

Also, more and more content creation will be by the end-user. Extremely elaborate content will no longer prevail so much. 

Still, content a little more basic but elaborated by end users will begin to occur, generating more appropriation of knowledge and exchange of ideas in a more dynamic way and in a very short time.

It is time to support ourselves in social networks, but above all, in the very concept of the social network, horizontal interaction, short content, and the possibility of learning what you want and integrating it with our virtual courses.


It is time to leave the extensive content behind and welcome the entertaining mini-learning capsules. 

It is a reality; it is challenging to keep the students’ attention for more than 15 minutes in these moments due to all the digital distractions that surround them every second. Therefore, instead of trying to combat the inevitable, you must turn it in your favor, and in this case, microlearning will be your best ally.

Microlearning consists of taking the contents and dividing them into small capsules, which meet a learning objective, are part of a study plan, and do not last more than 15 minutes.

If you combine Microlearning with gamification, you will surely achieve that your students retain more knowledge and feel much more motivated to study on the platform rather than being distracted by YouTube or social networks.

Final Verdict

The above top eLearning industry trends will be the direction that eLearning will take in the immediate future.

Gregory Nyesom

I'm Nyesom Gregory, the Founder, and CEO of Examspot. My love for education and career is the drive behind this blog. I hold a bachelor's degree in Economics and Development Studies. I am an educationist, avid reader, a researcher, and data scientist.